FFWC Rules

Official Rules and Regulations of the Fantasy Football World Championships....

1. Overview: The Fantasy Football World Championships (FFWC) will consist of a maximum of 42 leagues, each composed of 12 teams/managers. The FFWC regular season will extend from NFL Week 1 through NFL Week 13.

2. Draft: All leagues will hold their Draft either ONLINE between August 24 and September 6 or Live, September 3 through September 6, 2014 in Las Vegas, Nevada. Each league will be composed of 12 teams, and each draft will last for 20 rounds, with each team selecting a player in each round in a serpentine fashion (team 1 through team 12, team 12 through team 1, team 1 through team 12, etc.). There are no rules governing the number of players to be drafted at each position. It is up to the skill and draft strategy of each team owner to decide.

a. time limit per pick: Each participant will have one minute and thirty-five seconds to make a player selection. He will be notified of the time at 1:15 and again at 1:30. If a participant does not make a selection in the allotted time, he is passed over until the next participant makes a player selection. The passed-over participant then has five seconds to make a player selection before he is again passed over.

b. trading of draft picks: No trading is allowed.

c. use of cell phones, lap tops and other electronic equipment: Use of electronic equipment is permitted, so long as it is not a disturbance to the Draft, and does not take up excessive space. There will be internet connections in the draft rooms but we can't guarantee available outlets so please make sure your battery is charged.

d. smoking: The FFWC Draft will be a non-smoking event.

e. seating order: All participants and co-managers MUST sit in their draft order.

f. surrogates: Each principal participant will have until September 4, 2013, to name a surrogate to Draft if the principal cannot attend the Draft. This surrogate must be named in writing by completing the FFWC Surrogate Draft Form.

g. week one starting lineups: Each team will be required to submit their Week One starting lineups before leaving the Draft. The September 4, 2014 game between Seattle and ??? will count in the FFWC scoring. Whether you draft before or after this game, you have the luxury of deciding who to start or bench, AFTER you watch the Thursday game.

h. confirming roster: Each team will be required to confirm their team roster before leaving the Draft. Additionally, there are occasional errors in importing player names into the league management web site. Principal participants are responsible to note any error and report the errors to FullTime Fantasy Sports LLC by September 11, 2014 We take these issues very seriously so email our GM, Scott Atkins scott@fftoolbox.com.

3. Roster Requirements: Maximum of 20 players.

4. Lineups Requirements:

Starting lineups will consist of

  • 1 QB
  • 2 RB
  • 3 WR
  • 1 TE
  • 2 Flex player (a RB or WR, or TE)
  • 1 PK
  • 1 Team Defense/Special team

(If no Week One lineup is submitted, the FFWC will determine your starting lineup. After Week One, if no starting lineup is submitted, your starting lineup will be that of the previous week.)

a. League Management Web Address: You can access your league via the internet, links will be sent out to all primary Managers using the information submitted at the time of sign up.

b. Lineup Submission: All lineups may be submitted on the league web site and are due by the scheduled kickoff time for the game in which the player will participate. The only exceptions are for players involved in games on Thursday, Friday or Saturday. Those players must be submitted into lineups 5 minutes prior to the scheduled start of the game, or 15 minutes prior to the scheduled start of the game if you are submitting a line up by phone.

c. FFWC Phone In: Participants may phone their transactions. You will need your login and password to submit transactions via phone. Call 888-611-6881 x 701 during the following hours:

  • Monday noon-5pm ET*
  • Friday noon-7pm ET*
  • Sunday 10 am-12:45 pm ET *

* All hours and phone number are subject to change

d. Thanksgiving: The phone-in option will NOT be available on Thanksgiving Day. However, online submission of lineups will be accepted via the website until 30 minutes before kickoff.

5. Scoring: An individual offensive player on any active FFWC starting roster will be credited points for scoring in the following manner, unless otherwise noted:

a. Passing:

  • Yards passing divided by 20 (e.g. 215 passing yards = 10.75 fantasy points).
  • 4 points for every passing TD.
  • Minus one point (-1) for every interception thrown.
  • 2 points for every 2-point conversion.

b. Rushing:

  • Yards rushing divided by 10 (e.g. 75 rushing yards = 7.5 fantasy points).
  • 6 points for every rushing TD.
  • 2 points for every 2-point conversion.

c. Receiving:

  • Yards receiving divided by 10 (e.g. 112 receiving yards = 11.2 fantasy points)
  • 6 points for every receiving TD.
  • 1 point for every catch.
  • 2 points for every 2-point conversion.

d. All Other TDs:

6 points for any TD scored by recovered or returned fumbles, laterals, or any other means by which a skill position player (QB, RB, WR, TE, or K) is awarded an individual TD, except kickoff and punt returns. No rushing or receiving yardage is awarded for a TD returned on a fumble.

Placekicking:

  • 1 point for every Extra Point
  • 3 points for every FG of 1 – 30 yards plus .1 point for every yard thereafter.
  • Example: a 50-yard FG would be worth 5.0 points

f. Team Scoring (Defense/Special Teams):

  • 1 point for every sack
  • 2 points for every team takeaway (interception or fumble recovery)**
  • 6 points for every TD (via interception return, fumble return, punt or kickoff return, blocked FG return, missed FG return, blocked punt return)*
  • 2 points for every safety
  • 5 points for every shutout ***
  • 2 points for allowing between 1- 5 points ***
  • 1 point for allowing between 6 – 10 points ***

ACTION SCORING: ANY touchdown that is scored by a player in your starting lineup will receive 6 points for that touchdown. This includes but is not limited to, Punt Return, Kickoff Return, Fumble Return, Interception Return, Lateral, double turnover etc... Of course QBs still only receive 4 points for passing touchdowns.

* TDs scored on "fake" FGs or "fake" punts do NOT count as Defense/Special Teams scoring. TDs scored by the offensive team after a blocked FG or blocked punt do NOT count as a Defense/Special teams score. TDs scored on a double-turnover only count for the individual player who scored the TD, not for the team.

** A double turnover is considered points for the recovering team's defense and ST. Thus, an example, team A's offense fumbles and team B's defense recovers, but then fumbles the ball back to team A's offense. In that scenario team A's defense and special teams (along with team B's defense and ST) are both awarded a fumble recovery.

*** Any and all points scored against a team are considered points scored against the special teams and defense. Thus, as an example, a turnover by the offense that is returned for a TD is considered as points scored against the special teams and defense.

6. Point Calculations: Team scoring will be carried out to the hundredth.

7. Free Agents: Any active NFL player who is not on a team roster within your league is considered a free agent for that league. FullTime Fantasy Sports LLC may, in rare instances, remove a free agent who has been dropped by a FFWC team if in the judgment of FullTime Fantasy Sports LLC, the dropped player would unfairly impact the outcome of the FFWC or if there is suspected collusion.

8. Free Agent Acquisitions/Blind Bidding: The free agent system will be a "blind bidding" process every Wednesday and Friday through week 13 of the NFL season. Each team will start with 1,000 free agent "dollars" for the season, and will be permitted to bid for free agents on a weekly basis. No team will be informed of any other team's free agent bids until after the winning bids have been awarded. The team with the highest valid bid on any given player will be awarded that player. The amount of the winning bid will be deducted from the winning team's free agent dollars. For each winning bid, the winning team must drop a player to make roster room for the free agent acquisition. If a team's free agent dollars go to zero, that team will no longer be allowed to bid for the rest of the season. No bid will be accepted that is larger than a team's free agent dollars. All bids must be in increments of dollars (no cents). The free agent bidding system is the only means by which free agents may be acquired.

a. Auction Bidding vs. Blind Bidding: The FFWC blind bidding process is not an auction bidding process. Though you may bid on the same player in multiple bid groups, if you are awarded that player, you will be awarded him for the highest valid bid.

10. Bidding Time Frame: The bidding process starts after the completion of Week 1 and ends prior to Week 13 on Friday, (date) at 9 pm ET. Bids will be accepted on the league web site from Tuesday at 9 am ET until Friday at 8:59 pm ET week one and Sunday at 10:00pm EST until Friday at 8:59pm EST in each of the following weeks. If you are submitting by phone, you must submit by 8:45 ET on Wednesday for Wed waivers and submit your bids by 8:45 pm ET on Friday for Friday waivers. Rosters will be updated in the hour to follow on Wednesday and Friday night with the results of all successful bids. There will be no free agent pickups after the completion of the FFWC regular season. Any player dropped on Wednesday cannot be picked up as a Free agent until the following week, that player is not eligible for the same weeks Friday waiver process.

11. Tied Bids: If there is a tie, the team that receives the player will be determined in order by:

  1. Worst total points.
  2. Worst won/lost record.
  3. Worst previous week score.
  4. Worst QB points total to date.
  5. Coin toss.

12. Available Players: Teams may acquire players not on any roster within their league, with one exception. Players cut during Week 11 free agent bidding (dates) and Week 12 free agent bidding (dates) may not be re-acquired by any team. This is done to minimize potential collusion. On occasion, the FFWC commissioners may remove a dropped player from the free agent pool if the commissioners think it is in the interest of upholding the integrity of the league or the event.

13. Trades between managers: To minimize the possibility of collusion, there will be no trading allowed.

14. League Structure: Each team in a league will play all other teams in an ALL PLAY format the first two weeks of the season and then play a head to head format against the other 11 teams the remaining 11 weeks. That 13-game schedule will constitute the FFWC regular season.

League Champions:

After week 13, the team with the best record and the team with the most points scored will compete in a 3 week points shootout for title of League Champion. If after week 13, the team with the best record and the team with the most points is held by the same team - that team is automatically the League Champion and awarded $10,000.

Championship Round:

Four teams from each individual league of 12 will advance to the Championship Round to compete for the Grand Prize of $150,000.

After week 13 of the NFL season, the following teams will qualify for the Championship Round.

  • Team 1: Team with the best head-to-head record (tie breaker is total points).
  • Team 2: Team with most total points other than 1st place team.
  • Team 3: Team with best head-to-head record (tie breaker is total points) other than 1 & 2 place teams
  • Team 4: Team with the most total points other than 1st, 2nd, or 3rd place teams

The tiebreakers for the best record in each league after 13 games are:

  1. Total points
  2. Head-to-head won/lost record
  3. Total quarterback points (starting QBs week 1 through week 11)
  4. Total points in weeks 10 & 11
  5. Coin toss

If there is a tie for the highest point leader in a given league, the aforementioned tie breakers 2- 5 will be used.

Wildcard teams that make the playoffs:

15. Fantasy Football World Championships Playoff Berths:

15a. All League Champions, plus a minimum of Three other teams from each league will qualify for the post season Championship bracket.

15b. If a team or teams are tied for the best record in their league after 13 weeks yet do not qualify for a Playoff berth, they will be given an automatic WILDCARD entry into the Championship bracket.

15c. The Top 10% of teams with the most total points after week 13 will qualify for the Championship bracket if they did not already qualify for the Championship bracket through the process above. Example: 408 total teams, all teams in the top 41 automatically qualify.

16. Fantasy Football World Championships Playoff Format: Each of the playoff teams will be seeded based on their total fantasy points for the regular season. Furthermore, each team will begin the playoffs with their one-game average point total from the regular season. This gives an advantage to the teams that performed best in the regular season. The 2013 Fantasy Football World Championship playoffs will extend Three weeks, from NFL Week 14 through NFL Week 16. Prize winners will be awarded on the basis of total points scored from Week 14 though Week 16, plus their one-game average point total from the regular season. The teams with the top 20 point totals will be awarded prizes. The team with the most total points will be crowned the 2013 Fantasy Football World Champions.

The tiebreakers for (playoff) prize finalists are:

  1. Total points for the regular season only
  2. Regular season won/lost record
  3. Total points for the playoffs in Week 16 only
  4. Total points for the playoffs in Week 15 only
  5. Coin toss

17. Consolation Playoffs: The next 50 teams based on points that did not make the Championship bracket will participate in the Consolation Playoff Bracket.

In case of tie:

  1. Regular season win/loss record
  2. Total points in weeks 11 and 12
  3. Total quarterback points (starting QBs week 1 through week 11)
  4. Total quarterback points (starting QBs weeks 10 & 11)
  5. Coin toss

The Consolation Playoffs will run from week 14 through week 16 and will use the exact format and tie-breakers that the Championship Playoffs use.

18. Miscellaneous Information: All "total points" means total starting lineup points.